At the suggestion of Tom Tango, I ran my basketball simulator with many different inputs to see what impact different scoring levels and game lengths might have on the change to a “make-it, take-it” rule for basketball replacing alternating possessions after scoring. The short summary is that I find overtime games are much less likely… Continue reading More "Make-it, take-it" Data
Category: Sabermetrics
"Make it, take it" Simulations
In a discussion on Tom Tango’s blog, Phil Birnbaum was speculating about whether switching basketball to “make it, take it” might change the balance of the game, and he thought it might help the underdog win more often. After reading his comment, I thought of a rather simple simulation I could hack up to test… Continue reading "Make it, take it" Simulations